Source 2
Check out my work in Source 1: https://www.gvar.net/source1
S&box - Cursed Shaft
Top-Down map for Spire
Will your soul withstand the curse of this mine shaft?
Volumetric fog is currently broken in s&box so some of the screenshots might look weird.
S&box - Haunted Forest
Top-Down map for Spire
Will your soul withstand the hauntedness of this forest?
S&box - Backrooms
Procedurally Generated Backrooms
Very Scary. Look out of ghosts!
S&box - Stalkyard
Remaster of Half-Life: Deathmatch map of the same name
For shooter games like DM98
This map is finished. I’m waiting for a s&box bug to get fixes that causes blend materials to be the wrong color before releasing & updating the screenshots.
S&box - Metro
Metro for shooter games like Conquest.
Currently supports: Conquest, Fortwars, TTT, DM98, TFS2, and more!
Roughly Inspired by BF3 Metro
This map has since been updated, but there’s a s&box bug causing blend materials to be the wrong color. Screenshots will get updated after the bug is fixed 😊
S&box - Unicycle Frenzy Canyon
Canyon map for Unicycle Frenzy
Community favorite Unicycle Map. Made in just a few days.
Unicycle Frenzy challenges players to navigate through treacherous obstacle courses on a unicycle. This map focuses on speed and complex jumps.
S&box - NPC Zombie Horde Map
Basic test level for my NPC Zombie Horde game
S&box - Lab
Level for the top-down gamemode “Speed Dial” in s&box.
Each room has it’s own theme and colors to make it instantly recognizable.
S&box - Spooky Forest
Made in about a day for a slenderman game. Probably doesn’t work anymore due to game updates. I made a timelapse of this map’s creation:
Timelapse Part 1: https://www.youtube.com/watch?v=CBMiGscB88M
Timelapse Part 2: https://www.youtube.com/watch?v=320jBETMzQw
Timelapse Part 3: https://www.youtube.com/watch?v=a_RrsFU2UZ0
Half-Life Alyx - Dog Escape
This level introduces new enemies, optional stealth mechanics, and non-stop reactive gameplay.
Half-Life Alyx - Treasure Trouble
Oh no! They've taken your treasure!
This map is packed full of action. Can you defeat the Combine Hive and retrieve your treasure?
This map has unlimited pistol ammo for fast-paced gameplay.
https://steamcommunity.com/sharedfiles/filedetails/?id=2109857475
Half-Life Alyx - Garage Master
Unlock the full potential of the garage.
Become the GARAGE MASTER!
This is a 15-ish minute campaign map.
One of the highest rated HL:Alyx maps. Features new puzzles and interesting encounters.
https://steamcommunity.com/sharedfiles/filedetails/?id=2097770104
Half-Life Alyx - Apartment Street
I think this map is very bad. It’s my very first VR level but a lot of people seem to enjoy it.
A lot of people liked the original SteamVR version, which I made less than 24 hours after the HLA preview environments released.
SteamVR Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2014906860
Half-Life: Alyx Version: https://drive.google.com/file/d/1weB7OZd5ZWlHImvZBD-2z6xnzYJRtYmJ
Other Maps
These are either unfinished maps or small scenes.
Not Maps:
Bootleg SDK
Half-Life: Alyx was supposed to ship with workshop tools. It didn’t, so I made it (with the help of others of course!)
Procedural City Generator
I used the tilemesh system to generate basic cities with randomized building interiors. This is currently an undetailed prototype until s&box has a defined art style.
Learn more on the Facepunch Forums: https://forum.facepunch.com/t/procedurally-generated-city/981
Procedural Building Generator
Similar to the city generator, but for individual buildings. You can draw a shape, and it will become a detailed building exterior. This is currently an undetailed prototype until s&box has a defined art style.
Twitter Thread: https://twitter.com/gvarados/status/1334216939242217473
Motion Capture Animations
I used my VR headset & Vive trackers to record animations with the s&box character.
https://www.youtube.com/watch?v=6MhilCmrkXE