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Garry’s Mod VMF Files

These are VMF files. You have to extract the assets from the addons.

bouldervalley https://drive.google.com/file/d/1Dt_dSVOwFJvmUEhcHOQPUENWhBPO_77s

mudpit https://drive.google.com/file/d/1dNdWlTTW-goMM0uD1JPHxysQBNFNywpI

oceanwaves https://drive.google.com/file/d/15zp_RsrAwXbupA3qRb6EdNiNvhaCs1TI/

sevenseas https://drive.google.com/file/d/1LOQA3z-m1h4lK4BXFxku9854ytLEkABb

Moving waves explained:
The moving water is basically a conveyor belt of wave shaped func_water_analog

In the older maps (gm_oceanwaves and gm_sevenseas) it was made entirely in hammer using a lot of complex hammer entities.

I made a custom entity for the new map (gm_wavechamber). It makes it much simpler to add waves to your maps.

gm_wavechamber and moving water waves entity:
https://drive.google.com/file/d/1TedG5qUmYITlaR-OPzfIjc0YDf2N4MBU/view?usp=sharing

This contains a lua addon, FGD, and VMF file.

You need to install the lua addon (rename the folder from gm_wavechamber). It contains the custom entity for the water waves. You need to include this entity when uploading your map to the workshop.

To see the entity in hammer, you need to add the FGD to hammer.

The VMF for gm_wavechamber is included. You can extract the custom water material from the map on the steam workshop. Moving water doesn’t work with the regular high quality water materials.

Half-Life: Alyx VMAP Files

These maps don’t have any custom content, so you only need the VMAP.

Treasure Trouble https://drive.google.com/file/d/173sp_sUJmORNFbRjjK9ioMuySHyT8_gU/

Garage Master https://drive.google.com/file/d/1vuA1ipo_FyYF6jAh4mrbU14KGWRbNhua/

Source 2 Models & Textures

Modular Rusty Fence Kit

I made these models entirely in hammer. You’re free to use them for whatever you want. It’d be nice if you credit me, but it doesn’t matter.

I used these CC0 textures https://cc0textures.com/view?id=Metal026

Contains 64, 32, 16, 8 Length segments and a post.

https://drive.google.com/file/d/1DTeHzHZonSzS2Ab5c5YhV9fny4iAT9Gl/

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